Description:
Leadwerks Engine is a next-gen 3D engine with support for deferred shadowmap lighting, built-in physics, and a simple procedural command set. The engine SDK includes Leadwerks Sandbox, a real-time editor that allows instant lighting visualization and interactive physics.
2.27
Now using FontStudio bitmaps fonts, which are cross-platform compatible and eliminate a lot of problems.
Fixed joints…fixed.
Fixed hinge joint limits.
Slider joint limits work.
Ball joint limits now work.
Improved sound management.
ATI drivers now support linear shadowmap filter, so don’t need to perform four times as many texture lookups.
Vehicles will temporarily not work.
Start using pick.position.x,y,z and pick.normal.x,y,z instead of pick.x,y,z,nx,ny,nz.
Fixed crash when shadowless lights were used.
Specular reflection now works in model viewer.
Grass specular now controlled by terrain.
Added support for .r32 texture files (uses 32-bit floating point).
Removed TagTexture (use SetGlobalObject() instead)
Commented out universal and corkscrew joints.
Added Set/GetGlobalNumber(), String, Object.
LoadFont() arguments changed.
TextHeight() removed.
FontHeight() added.
Added ActiveSources().
CreateJointBall() arguments changed.
SetBallJointLimits() arguments changed.
Now being distributed with the SDK update tool (Awesome!)
Added TerrainNormal() back in (accidentally was commented out)
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